#version 450

layout(location = 0) in vec2 inUV;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 outColor;

layout(set = 2, binding = 0) uniform sampler2D texSampler;

void main() {
    outColor = inColor * texture(texSampler, inUV);
}
